diff --git a/tutorials/assets_pipeline/importing_3d_scenes/available_formats.rst b/tutorials/assets_pipeline/importing_3d_scenes/available_formats.rst index 718f63b2f..b39771fa0 100644 --- a/tutorials/assets_pipeline/importing_3d_scenes/available_formats.rst +++ b/tutorials/assets_pipeline/importing_3d_scenes/available_formats.rst @@ -21,7 +21,7 @@ Godot supports the following 3D *scene file formats*: - FBX, supported via the `ufbx `__ library. The previous import workflow used `FBX2glTF `__ integration. This requires installing an external program that links against the - proprietary FBX SDK, so we recommend using the default ubfx method or other formats + proprietary FBX SDK, so we recommend using the default ufbx method or other formats listed above (if suitable for your workflow). Copy the scene file together with the textures and mesh data (if separate) to