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Merge pull request #6941 from Calinou/remove-gles2-references
Remove references to removed GLES2 backend
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@@ -21,16 +21,20 @@ parameters and then adding randomness to them.
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Particle nodes
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~~~~~~~~~~~~~~
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Godot provides two different nodes for 2D particles, :ref:`class_GPUParticles2D` and
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:ref:`class_CPUParticles2D`.
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GPUParticles2D is more advanced and uses the GPU to process particle effects, but that limits
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it to higher end graphics API, and in our case to the GLES3 renderer. For projects using
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the GLES2 backend, CPUParticles2D is a CPU-driven option with near feature parity with
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GPUParticles2D, but lesser performance. While GPUParticles2D is configured via a
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:ref:`class_ParticleProcessMaterial` (and optionally with a custom shader), the matching options
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are provided via node properties in CPUParticles2D (with the exception of the trail settings).
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You can convert a GPUParticles2D node into a CPUParticles2D node by clicking on the node in the
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inspector, and selecting "Convert to CPUParticles2D" in the "Particles" menu of the toolbar.
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Godot provides two different nodes for 2D particles, :ref:`class_GPUParticles2D`
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and :ref:`class_CPUParticles2D`. GPUParticles2D is more advanced and uses the
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GPU to process particle effects. CPUParticles2D is a CPU-driven option with
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near-feature parity with GPUParticles2D, but lower performance when using large
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amounts of particles. On the other hand, CPUParticles2D may perform better on
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low-end systems or in GPU-bottlenecked situations.
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While GPUParticles2D is configured via a :ref:`class_ParticleProcessMaterial`
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(and optionally with a custom shader), the matching options are provided via
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node properties in CPUParticles2D (with the exception of the trail settings).
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You can convert a GPUParticles2D node into a CPUParticles2D node by clicking on
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the node in the inspector, and selecting **Particles > Convert to
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CPUParticles2D** in the toolbar at the top of the 3D editor viewport.
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.. image:: img/particles_convert.png
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