Merge pull request #6941 from Calinou/remove-gles2-references

Remove references to removed GLES2 backend
This commit is contained in:
Max Hilbrunner
2023-03-13 02:07:08 +01:00
committed by GitHub
14 changed files with 83 additions and 120 deletions

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@@ -21,16 +21,20 @@ parameters and then adding randomness to them.
Particle nodes
~~~~~~~~~~~~~~
Godot provides two different nodes for 2D particles, :ref:`class_GPUParticles2D` and
:ref:`class_CPUParticles2D`.
GPUParticles2D is more advanced and uses the GPU to process particle effects, but that limits
it to higher end graphics API, and in our case to the GLES3 renderer. For projects using
the GLES2 backend, CPUParticles2D is a CPU-driven option with near feature parity with
GPUParticles2D, but lesser performance. While GPUParticles2D is configured via a
:ref:`class_ParticleProcessMaterial` (and optionally with a custom shader), the matching options
are provided via node properties in CPUParticles2D (with the exception of the trail settings).
You can convert a GPUParticles2D node into a CPUParticles2D node by clicking on the node in the
inspector, and selecting "Convert to CPUParticles2D" in the "Particles" menu of the toolbar.
Godot provides two different nodes for 2D particles, :ref:`class_GPUParticles2D`
and :ref:`class_CPUParticles2D`. GPUParticles2D is more advanced and uses the
GPU to process particle effects. CPUParticles2D is a CPU-driven option with
near-feature parity with GPUParticles2D, but lower performance when using large
amounts of particles. On the other hand, CPUParticles2D may perform better on
low-end systems or in GPU-bottlenecked situations.
While GPUParticles2D is configured via a :ref:`class_ParticleProcessMaterial`
(and optionally with a custom shader), the matching options are provided via
node properties in CPUParticles2D (with the exception of the trail settings).
You can convert a GPUParticles2D node into a CPUParticles2D node by clicking on
the node in the inspector, and selecting **Particles > Convert to
CPUParticles2D** in the toolbar at the top of the 3D editor viewport.
.. image:: img/particles_convert.png