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classref: Sync with current master branch (551ce8d)
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@@ -3718,6 +3718,8 @@ Draws SDFGI cascade data. This is the data structure that is used to bounce ligh
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Draws SDFGI probe data. This is the data structure that is used to give indirect lighting dynamic objects moving within the scene.
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When in the editor, left-clicking a probe will display additional bright dots that show its occlusion information. A white dot means the light is not occluded at all at the dot's position, while a red dot means the light is fully occluded. Intermediate values are possible.
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\ **Note:** Only supported when using the Forward+ rendering method.
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.. _class_RenderingServer_constant_VIEWPORT_DEBUG_DRAW_GI_BUFFER:
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