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committed by
Max Hilbrunner
parent
1504e09e23
commit
e4851622df
@@ -274,7 +274,7 @@ Here is the complete ``Mob.gd`` script for reference.
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# We position the mob by placing it at start_position
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# and rotate it towards player_position, so it looks at the player.
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look_at_from_position(start_position, player_position, Vector3.UP)
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# Rotate this mob randomly within range of -90 and +90 degrees,
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# Rotate this mob randomly within range of -45 and +45 degrees,
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# so that it doesn't move directly towards the player.
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rotate_y(randf_range(-PI / 4, PI / 4))
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@@ -313,7 +313,7 @@ Here is the complete ``Mob.gd`` script for reference.
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// We position the mob by placing it at startPosition
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// and rotate it towards playerPosition, so it looks at the player.
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LookAtFromPosition(startPosition, playerPosition, Vector3.Up);
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// Rotate this mob randomly within range of -90 and +90 degrees,
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// Rotate this mob randomly within range of -45 and +45 degrees,
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// so that it doesn't move directly towards the player.
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RotateY((float)GD.RandRange(-Mathf.Pi / 4.0, Mathf.Pi / 4.0));
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@@ -250,7 +250,7 @@ Next is ``Mob.gd``.
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# We position the mob by placing it at start_position
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# and rotate it towards player_position, so it looks at the player.
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look_at_from_position(start_position, player_position, Vector3.UP)
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# Rotate this mob randomly within range of -90 and +90 degrees,
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# Rotate this mob randomly within range of -45 and +45 degrees,
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# so that it doesn't move directly towards the player.
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rotate_y(randf_range(-PI / 4, PI / 4))
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@@ -297,7 +297,7 @@ Next is ``Mob.gd``.
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// We position the mob by placing it at startPosition
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// and rotate it towards playerPosition, so it looks at the player.
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LookAtFromPosition(startPosition, playerPosition, Vector3.Up);
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// Rotate this mob randomly within range of -90 and +90 degrees,
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// Rotate this mob randomly within range of -45 and +45 degrees,
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// so that it doesn't move directly towards the player.
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RotateY((float)GD.RandRange(-Mathf.Pi / 4.0, Mathf.Pi / 4.0));
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@@ -529,7 +529,7 @@ And the *Mob*'s script.
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# We position the mob by placing it at start_position
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# and rotate it towards player_position, so it looks at the player.
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look_at_from_position(start_position, player_position, Vector3.UP)
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# Rotate this mob randomly within range of -90 and +90 degrees,
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# Rotate this mob randomly within range of -45 and +45 degrees,
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# so that it doesn't move directly towards the player.
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rotate_y(randf_range(-PI / 4, PI / 4))
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@@ -578,7 +578,7 @@ And the *Mob*'s script.
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// We position the mob by placing it at startPosition
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// and rotate it towards playerPosition, so it looks at the player.
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LookAtFromPosition(startPosition, playerPosition, Vector3.Up);
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// Rotate this mob randomly within range of -90 and +90 degrees,
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// Rotate this mob randomly within range of -45 and +45 degrees,
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// so that it doesn't move directly towards the player.
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RotateY((float)GD.RandRange(-Mathf.Pi / 4.0, Mathf.Pi / 4.0));
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