mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Update list of spatial shader render modes for Godot 4.3
This also improves the documentation for existing render modes.
This commit is contained in:
@@ -426,9 +426,12 @@ displayed correctly:
|
||||
|
||||
- In 2D, a :ref:`class_CanvasItemMaterial` will need to be created and
|
||||
configured to use the **Premul Alpha** blend mode on CanvasItems that use this
|
||||
texture.
|
||||
- In 3D, there is no support for premultiplied alpha blend mode yet, so this
|
||||
option is only suited for 2D.
|
||||
texture. In :ref:`custom canvas item shaders <doc_canvas_item_shader>`,
|
||||
``render_mode blend_premul_alpha;`` should be used.
|
||||
- In 3D, a :ref:`class_BaseMaterial3D` will need to be created and configured
|
||||
to use the **Premul Alpha** blend mode on materials that use this texture.
|
||||
In :ref:`custom spatial shaders <doc_spatial_shader>`,
|
||||
``render_mode blend_premul_alpha;`` should be used.
|
||||
|
||||
Process > Normal Map Invert Y
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Reference in New Issue
Block a user