From edd946fc317983720ad49533e65c727dae51e226 Mon Sep 17 00:00:00 2001 From: el Date: Mon, 26 Jun 2023 18:37:54 +0200 Subject: [PATCH] Update 03.coding_the_player.rst change _on_body_entered(body) to _on_body_entered(_body) to avoid warnings --- getting_started/first_2d_game/03.coding_the_player.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/first_2d_game/03.coding_the_player.rst b/getting_started/first_2d_game/03.coding_the_player.rst index 2df7e9c41..0503c6c54 100644 --- a/getting_started/first_2d_game/03.coding_the_player.rst +++ b/getting_started/first_2d_game/03.coding_the_player.rst @@ -489,7 +489,7 @@ this code to the function: .. tabs:: .. code-tab:: gdscript GDScript - func _on_body_entered(body): + func _on_body_entered(_body): hide() # Player disappears after being hit. hit.emit() # Must be deferred as we can't change physics properties on a physics callback.