Fix Build issue

This commit is contained in:
skyace65
2023-10-02 21:19:42 -04:00
committed by Max Hilbrunner
parent 2353fdbd96
commit e266f5668f
4 changed files with 4 additions and 4 deletions

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@@ -310,7 +310,7 @@ Setting information
There are, of course, cases where you want to set information to a transform. Imagine a first person controller or orbiting camera. Those are definitely done using angles, because you *do want* the transforms to happen in a specific order.
For such cases, keep the angles and rotations *outside* the transform and set them every frame. Don't try to retrieve and re-use them because the transform is not meant to be used this way.
For such cases, keep the angles and rotations *outside* the transform and set them every frame. Don't try to retrieve and reuse them because the transform is not meant to be used this way.
Example of looking around, FPS style: