Fix typos with codespell

Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
This commit is contained in:
Rémi Verschelde
2019-12-06 22:07:59 +01:00
parent 628beb5d67
commit e23ee5b081
8 changed files with 14 additions and 14 deletions

View File

@@ -106,7 +106,7 @@ To summerize:
- The :ref:`ARVRCamera <class_ARVRCamera>` node is offset on the Y axis by the user's height.
- If the VR system supports room tracking, then the :ref:`ARVRCamera <class_ARVRCamera>` node may be offset on the X and Z axises as the player moves.
- If the VR system supports room tracking, then the :ref:`ARVRCamera <class_ARVRCamera>` node may be offset on the X and Z axes as the player moves.
- The :ref:`ARVRController <class_ARVRController>` nodes represent the VR controllers and handle all of the input from the VR controllers.
@@ -697,7 +697,7 @@ over the last thirty ``_physics_process`` calls. While this is not perfect, it g
``_physics_process_directional_movement`` function step-by-step explanation
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
First this function gets the axises for the trackpad and the joystick and assigns them to :ref:`Vector2 <class_Vector2>` variables called ``trackpad_vector`` and ``joystick_vector`` respectively.
First this function gets the axes for the trackpad and the joystick and assigns them to :ref:`Vector2 <class_Vector2>` variables called ``trackpad_vector`` and ``joystick_vector`` respectively.
.. note:: You may need to remap the joystick and/or touchpad index values depending on your VR headset and controller. The inputs in this tutorial are the index values of a
Windows Mixed Reality headset.