Fix typos with codespell

Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
This commit is contained in:
Rémi Verschelde
2019-12-06 22:07:59 +01:00
parent 628beb5d67
commit e23ee5b081
8 changed files with 14 additions and 14 deletions

View File

@@ -6,7 +6,7 @@ Overview of debugging tools
Introduction
------------
When developing your game, you want to test your game and debug when problems occurr. Godot provides several debugging options and
When developing your game, you want to test your game and debug when problems occur. Godot provides several debugging options and
tools which aid your debugging process. There are the debug dropdown options, Script editor debug options, debug project settings,
and the debugger.
@@ -80,7 +80,7 @@ Settings
++++++++
These are some general settings such as printing the current FPS to the Output panel, the
maximum ammount of functions when profiling and others.
maximum amount of functions when profiling and others.
GDScript
++++++++