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Fix capitalization of macOS (#5466)
(cherry picked from commit acd9c49405)
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committed by
Rémi Verschelde
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6ee2cd6702
commit
e182d49332
@@ -41,11 +41,11 @@ Setting up the playable area
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We're going to create our main scene with a plain *Node* as its root. In the
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*Scene* dock, click the *Add Node* button represented by a "+" icon in the
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top-left and double-click on *Node*. Name the node "Main". Alternatively, to add
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a node to the scene, you can press :kbd:`Ctrl + a` (or :kbd:`Cmd + a` on MacOS).
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a node to the scene, you can press :kbd:`Ctrl + a` (or :kbd:`Cmd + a` on macOS).
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|image5|
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Save the scene as ``Main.tscn`` by pressing :kbd:`Ctrl + s` (:kbd:`Cmd + s` on MacOS).
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Save the scene as ``Main.tscn`` by pressing :kbd:`Ctrl + s` (:kbd:`Cmd + s` on macOS).
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We'll start by adding a floor that'll prevent the characters from falling. To
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create static colliders like the floor, walls, or ceilings, you can use
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@@ -105,7 +105,7 @@ You should see a wide grey slab that covers the grid and blue and red axes in
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the viewport.
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We're going to move the ground down so we can see the floor grid. Select the
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*Ground* node, hold the :kbd:`Ctrl` key down to turn on grid snapping (:kbd:`Cmd` on MacOS),
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*Ground* node, hold the :kbd:`Ctrl` key down to turn on grid snapping (:kbd:`Cmd` on macOS),
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and click and drag down on the Y axis. It's the green arrow in the move gizmo.
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|image13|
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@@ -361,7 +361,7 @@ Let's first split the 3D view to be able to freely navigate the scene and see
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what the camera sees.
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In the toolbar right above the viewport, click on *View*, then *2 Viewports*.
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You can also press :kbd:`Ctrl + 2` (:kbd:`Cmd + 2` on MacOS).
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You can also press :kbd:`Ctrl + 2` (:kbd:`Cmd + 2` on macOS).
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@@ -35,7 +35,7 @@ a path, we won't see it from the camera preview.
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To find the view's limits, we can use some placeholder meshes. Your viewport
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should still be split into two parts, with the camera preview at the bottom. If
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that isn't the case, press :kbd:`Ctrl + 2` (:kbd:`Cmd + 2` on MacOS) to split the view into two.
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that isn't the case, press :kbd:`Ctrl + 2` (:kbd:`Cmd + 2` on macOS) to split the view into two.
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Select the *Camera* node and click the *Preview* checkbox in the bottom
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viewport.
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@@ -76,7 +76,7 @@ corner.
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|image9|
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We're going to create copies of the mesh and place them around the game area.
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Press :kbd:`Ctrl + D` (:kbd:`Cmd + D` on MacOS) to duplicate the node. You can also right-click
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Press :kbd:`Ctrl + D` (:kbd:`Cmd + D` on macOS) to duplicate the node. You can also right-click
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the node in the *Scene* dock and select *Duplicate*. Move the copy down along
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the blue Z axis until it's right outside the camera's preview.
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