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@@ -22,9 +22,9 @@ Base class used for extending the :ref:`MultiplayerAPI<class_MultiplayerAPI>`.
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Description
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-----------
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This class can be used to augment or replace the default :ref:`MultiplayerAPI<class_MultiplayerAPI>` implementation via script or extensions.
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This class can be used to extend or replace the default :ref:`MultiplayerAPI<class_MultiplayerAPI>` implementation via script or extensions.
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The following example augment the default implementation (:ref:`SceneMultiplayer<class_SceneMultiplayer>`) by logging every RPC being made, and every object being configured for replication.
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The following example extend the default implementation (:ref:`SceneMultiplayer<class_SceneMultiplayer>`) by logging every RPC being made, and every object being configured for replication.
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.. tabs::
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@@ -34,7 +34,7 @@ The following example augment the default implementation (:ref:`SceneMultiplayer
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extends MultiplayerAPIExtension
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class_name LogMultiplayer
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# We want to augment the default SceneMultiplayer.
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# We want to extend the default SceneMultiplayer.
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var base_multiplayer = SceneMultiplayer.new()
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func _init():
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@@ -72,7 +72,7 @@ The following example augment the default implementation (:ref:`SceneMultiplayer
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print("Removing node %s from the spawn list. Spawner: %s" % [object, config])
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return base_multiplayer.object_configuration_remove(object, config)
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# These can be optional, but in our case we want to augment SceneMultiplayer, so forward everything.
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# These can be optional, but in our case we want to extend SceneMultiplayer, so forward everything.
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func _set_multiplayer_peer(p_peer: MultiplayerPeer):
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base_multiplayer.multiplayer_peer = p_peer
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@@ -97,7 +97,7 @@ Then in your main scene or in an autoload call :ref:`SceneTree.set_multiplayer<c
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# autoload.gd
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func _enter_tree():
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# Sets our custom multiplayer as the main one in SceneTree.
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get_tree().set_multiplayer(LogMultiplayer.new())
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get_tree().set_multiplayer(LogMultiplayer.new())
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