classref: Sync with current master branch (6c05ec3)

This commit is contained in:
Godot Organization
2024-11-16 03:22:28 +00:00
parent 703d0cdba2
commit e0dc2b106a
149 changed files with 2125 additions and 515 deletions

View File

@@ -137,7 +137,11 @@ Multiplier for the exposure amount. A higher value results in a brighter image.
- |void| **set_exposure_sensitivity**\ (\ value\: :ref:`float<class_float>`\ )
- :ref:`float<class_float>` **get_exposure_sensitivity**\ (\ )
Sensitivity of camera sensors, measured in ISO. A higher sensitivity results in a brighter image. Only available when :ref:`ProjectSettings.rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` is enabled. When :ref:`auto_exposure_enabled<class_CameraAttributes_property_auto_exposure_enabled>` this can be used as a method of exposure compensation, doubling the value will increase the exposure value (measured in EV100) by 1 stop.
Sensitivity of camera sensors, measured in ISO. A higher sensitivity results in a brighter image.
If :ref:`auto_exposure_enabled<class_CameraAttributes_property_auto_exposure_enabled>` is ``true``, this can be used as a method of exposure compensation, doubling the value will increase the exposure value (measured in EV100) by 1 stop.
\ **Note:** Only available when :ref:`ProjectSettings.rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` is enabled.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`