From dfdb5bcd2c403c64fcc8b16ecb2dfb1421ffe968 Mon Sep 17 00:00:00 2001 From: RedStainedInk Date: Thu, 5 Sep 2024 22:42:33 +0200 Subject: [PATCH] Removed outdated information about Mono SDK beeing necessary Mono SDK isn't necessary any more for Godot .NET to work properly on Linux. All functionality that was needed from Mono back then is now provided by .NET proper. I fear Mono SDK might even cause some conflict with up-to-date .NET. --- tutorials/scripting/c_sharp/c_sharp_basics.rst | 5 ----- 1 file changed, 5 deletions(-) diff --git a/tutorials/scripting/c_sharp/c_sharp_basics.rst b/tutorials/scripting/c_sharp/c_sharp_basics.rst index e406f69d9..224ec48a3 100644 --- a/tutorials/scripting/c_sharp/c_sharp_basics.rst +++ b/tutorials/scripting/c_sharp/c_sharp_basics.rst @@ -106,11 +106,6 @@ In Visual Studio Code: - Install the `C# `__ extension. -.. note:: - - If you are using Linux you need to install the `Mono SDK `__ - for the C# tools plugin to work. - To configure a project for debugging, you need a ``tasks.json`` and ``launch.json`` file in the ``.vscode`` folder with the necessary configuration.