Update wording to use DynamicFont theme overrides in Your first 2D game (#5617)

This commit is contained in:
Connor Hillen
2022-02-16 12:42:57 -05:00
committed by GitHub
parent e8e3b090e2
commit df86872661
4 changed files with 3 additions and 3 deletions

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@@ -36,11 +36,11 @@ Inspector. The default font for ``Control`` nodes is small and doesn't scale
well. There is a font file included in the game assets called
"Xolonium-Regular.ttf". To use this font, do the following:
1. Under "Custom Fonts", choose "New Font"
1. Under "Theme Overrides/Fonts/Font", choose "New DynamicFont"
.. image:: img/custom_font1.png
2. Click on the "Font" you added, and under "Font/Data/0",
2. Click on the "DynamicFont" you added, and under "Font/Font Data",
choose "Load" and select the "Xolonium-Regular.ttf" file.
.. image:: img/custom_font2.png
@@ -48,7 +48,7 @@ well. There is a font file included in the game assets called
Once you've done this on the ``ScoreLabel``, you can click the down arrow next
to the Font property and choose "Copy", then "Paste" it in the same place
on the other two Control nodes.
Set "Custom Font Size" property of the ``ScoreLabel``. A setting of ``64`` works well.
Set "Size" property of the "DynamicFont" under "Settings/Size". A setting of ``64`` works well.
.. image:: img/custom_font3.png

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