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@@ -102,6 +102,8 @@ Methods
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+---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`reset_instance_physics_interpolation<class_MultiMesh_method_reset_instance_physics_interpolation>`\ (\ instance\: :ref:`int<class_int>`\ ) |
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+---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`reset_instances_physics_interpolation<class_MultiMesh_method_reset_instances_physics_interpolation>`\ (\ ) |
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+---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_buffer_interpolated<class_MultiMesh_method_set_buffer_interpolated>`\ (\ buffer_curr\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`, buffer_prev\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) |
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+---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| |void| | :ref:`set_instance_color<class_MultiMesh_method_set_instance_color>`\ (\ instance\: :ref:`int<class_int>`, color\: :ref:`Color<class_Color>`\ ) |
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@@ -487,6 +489,20 @@ This allows you to move instances instantaneously, and should usually be used wh
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----
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.. _class_MultiMesh_method_reset_instances_physics_interpolation:
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.. rst-class:: classref-method
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|void| **reset_instances_physics_interpolation**\ (\ ) :ref:`🔗<class_MultiMesh_method_reset_instances_physics_interpolation>`
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When using *physics interpolation*, this function allows you to prevent interpolation for all instances in the current physics tick.
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This allows you to move all instances instantaneously, and should usually be used when initially placing instances to prevent graphical glitches.
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.. rst-class:: classref-item-separator
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----
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.. _class_MultiMesh_method_set_buffer_interpolated:
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.. rst-class:: classref-method
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