classref: Sync with current master branch (ab6c6ee)

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Godot Organization
2025-10-25 03:26:32 +00:00
parent e11d59a2ee
commit df22cbda0a
33 changed files with 789 additions and 171 deletions

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@@ -102,6 +102,8 @@ Methods
+---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`reset_instance_physics_interpolation<class_MultiMesh_method_reset_instance_physics_interpolation>`\ (\ instance\: :ref:`int<class_int>`\ ) |
+---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`reset_instances_physics_interpolation<class_MultiMesh_method_reset_instances_physics_interpolation>`\ (\ ) |
+---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_buffer_interpolated<class_MultiMesh_method_set_buffer_interpolated>`\ (\ buffer_curr\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`, buffer_prev\: :ref:`PackedFloat32Array<class_PackedFloat32Array>`\ ) |
+---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| |void| | :ref:`set_instance_color<class_MultiMesh_method_set_instance_color>`\ (\ instance\: :ref:`int<class_int>`, color\: :ref:`Color<class_Color>`\ ) |
@@ -487,6 +489,20 @@ This allows you to move instances instantaneously, and should usually be used wh
----
.. _class_MultiMesh_method_reset_instances_physics_interpolation:
.. rst-class:: classref-method
|void| **reset_instances_physics_interpolation**\ (\ ) :ref:`🔗<class_MultiMesh_method_reset_instances_physics_interpolation>`
When using *physics interpolation*, this function allows you to prevent interpolation for all instances in the current physics tick.
This allows you to move all instances instantaneously, and should usually be used when initially placing instances to prevent graphical glitches.
.. rst-class:: classref-item-separator
----
.. _class_MultiMesh_method_set_buffer_interpolated:
.. rst-class:: classref-method