diff --git a/tutorials/platform/android/android_plugin.rst b/tutorials/platform/android/android_plugin.rst index 35da15f91..838433e7c 100644 --- a/tutorials/platform/android/android_plugin.rst +++ b/tutorials/platform/android/android_plugin.rst @@ -125,8 +125,9 @@ Move the plugin configuration file (e.g: ``MyPlugin.gdap``) and, if any, its loc The Godot editor will automatically parse all ``.gdap`` files in the ``res://android/plugins`` directory and show a list of detected and toggleable plugins in the Android export presets window under the **Plugins** section. -.. image:: img/android_export_preset_plugins_section.png +In order to allow GDScript to communicate with your Java Singleton, you must annotate your function with ``@UsedByGodot``. The name called from GDScript must match the function name exactly. There is **no** coercing ``snake_case`` to ``camelCase``. +.. image:: img/android_export_preset_plugins_section.png From your script::