Removed repetitive reference to NodePath

Removed repetitive mentions of NodePath 
Fixes #6554 
URL to the documentation page:
https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html#nodepath
https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html#id1
This commit is contained in:
Piyush Mulatkar
2023-01-07 01:50:30 +05:30
committed by GitHub
parent 591296ceb3
commit dea8e1c94a

View File

@@ -495,7 +495,8 @@ very fast to compare, which makes them good candidates for dictionary keys.
:ref:`NodePath <class_NodePath>`
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
A pre-parsed path to a node or a node property. They are useful to interact with
A pre-parsed path to a node or a node property. It can be
easily assigned to, and from, a String. They are useful to interact with
the tree to get a node, or affecting properties like with :ref:`Tweens <class_Tween>`.
Vector built-in types
@@ -577,12 +578,6 @@ Engine built-in types
Color data type contains ``r``, ``g``, ``b``, and ``a`` fields. It can
also be accessed as ``h``, ``s``, and ``v`` for hue/saturation/value.
:ref:`NodePath <class_NodePath>`
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Compiled path to a node used mainly in the scene system. It can be
easily assigned to, and from, a String.
:ref:`RID <class_RID>`
^^^^^^^^^^^^^^^^^^^^^^