From de8348230c042b98c9bce5729868bd6f76f14ea6 Mon Sep 17 00:00:00 2001 From: AV77 <58653231+AV77@users.noreply.github.com> Date: Fri, 5 May 2023 17:04:34 +0530 Subject: [PATCH] Replaced all instances of "hard drive" with "local storage" (#7287) --- getting_started/step_by_step/nodes_and_scenes.rst | 2 +- tutorials/scripting/nodes_and_scene_instances.rst | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/getting_started/step_by_step/nodes_and_scenes.rst b/getting_started/step_by_step/nodes_and_scenes.rst index 024a0b3d3..0eb37144f 100644 --- a/getting_started/step_by_step/nodes_and_scenes.rst +++ b/getting_started/step_by_step/nodes_and_scenes.rst @@ -59,7 +59,7 @@ you or a player runs the game. On top of acting like nodes, scenes have the following characteristics: 1. They always have one root node, like the "Character" in our example. -2. You can save them to your hard drive and load them later. +2. You can save them to your local drive and load them later. 3. You can create as many instances of a scene as you'd like. You could have five or ten characters in your game, created from your Character scene. diff --git a/tutorials/scripting/nodes_and_scene_instances.rst b/tutorials/scripting/nodes_and_scene_instances.rst index ca3ab7ee0..50187d927 100644 --- a/tutorials/scripting/nodes_and_scene_instances.rst +++ b/tutorials/scripting/nodes_and_scene_instances.rst @@ -181,7 +181,7 @@ Scenes are templates from which you can create as many reproductions as you'd like. This operation is called instancing, and doing it from code happens in two steps: -1. Loading the scene from the hard drive. +1. Loading the scene from the local drive. 2. Creating an instance of the loaded :ref:`PackedScene ` resource.