Update functions names in example code to match 4.x nomenclature

Changed the function to override theme font color from "add_color_override" to "add_theme_color_override", as the previous version is not recognized by my 4.3 Godot Editor. 

Judging by the documentation archives, it seems that "add_color_override" was the version used in Godot 3.

From Control's 4.3 documentation, it seems C# functions have also been updated to include Theme in their name. It would make sense, so I updated it too, but I'm not 100% sure it actually works this way.
This commit is contained in:
Takapapatapaka
2024-12-04 16:43:28 +01:00
committed by GitHub
parent 160b937e81
commit de6879b237

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@@ -131,12 +131,12 @@ is applied to them. Those methods accept the theme type as one of the arguments.
.. code-tab:: gdscript
var accent_color = get_theme_color("accent_color", "MyType")
label.add_color_override("font_color", accent_color)
label.add_theme_color_override("font_color", accent_color)
.. code-tab:: csharp
Color accentColor = GetThemeColor("accent_color", "MyType");
label.AddColorOverride("font_color", accentColor);
label.AddThemeColorOverride("font_color", accentColor);
To give more customization opportunities types can also be linked together as
type variations. This is another use-case for custom theme types. For example,