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Mention that unwanted navmesh can be discarded with a NavigationObstacle3D
Adds info that in Godot 4.3 a NavigationObstacle3D can be baked to navmesh and used to discard unwanted navmesh inside its shape, e.g. navmesh that appears inside walls.
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tutorials/navigation/img/nav_obstacle_bake.webp
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tutorials/navigation/img/nav_obstacle_bake.webp
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