Mention that unwanted navmesh can be discarded with a NavigationObstacle3D

Adds info that in Godot 4.3 a NavigationObstacle3D can be baked to navmesh and used to discard unwanted navmesh inside its shape, e.g. navmesh that appears inside walls.
This commit is contained in:
smix8
2024-07-16 20:37:51 +02:00
parent 70bac04ff0
commit dd1ff5a7c2
2 changed files with 8 additions and 0 deletions

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