From 4a4c012548a944b38149e7b31164e07dcf432ff1 Mon Sep 17 00:00:00 2001 From: skyace65 Date: Thu, 19 Nov 2020 20:36:40 -0500 Subject: [PATCH 1/2] Improve link to importing 3D scenes page --- tutorials/assets_pipeline/importing_scenes.rst | 2 -- tutorials/physics/collision_shapes_3d.rst | 5 ++--- 2 files changed, 2 insertions(+), 5 deletions(-) diff --git a/tutorials/assets_pipeline/importing_scenes.rst b/tutorials/assets_pipeline/importing_scenes.rst index 8ba32f3bb..3f037571d 100644 --- a/tutorials/assets_pipeline/importing_scenes.rst +++ b/tutorials/assets_pipeline/importing_scenes.rst @@ -360,8 +360,6 @@ In inherited scenes, the only limitations for modifications are: Other than that, everything is allowed! -.. _doc_importing_scenes_import_hints: - Import hints ------------ diff --git a/tutorials/physics/collision_shapes_3d.rst b/tutorials/physics/collision_shapes_3d.rst index 7b5a25fca..066dadd75 100644 --- a/tutorials/physics/collision_shapes_3d.rst +++ b/tutorials/physics/collision_shapes_3d.rst @@ -121,9 +121,8 @@ editor exposes two options: .. seealso:: - Godot can generate collision shapes for your imported 3D scenes - automatically. See :ref:`doc_importing_scenes_import_hints` in the - documentation for more information. + See :ref:`doc_importing_3d_scenes` for information on how to export models + for Godot, and automatically generate collision shapes on import. Performance caveats ------------------- From b2da992a1f4f96c6cd655e4862994398a840bb29 Mon Sep 17 00:00:00 2001 From: Nathan Lovato Date: Thu, 26 Nov 2020 08:20:26 -0600 Subject: [PATCH 2/2] Remove unnecessary comma --- tutorials/physics/collision_shapes_3d.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/physics/collision_shapes_3d.rst b/tutorials/physics/collision_shapes_3d.rst index 066dadd75..d95b8ce58 100644 --- a/tutorials/physics/collision_shapes_3d.rst +++ b/tutorials/physics/collision_shapes_3d.rst @@ -122,7 +122,7 @@ editor exposes two options: .. seealso:: See :ref:`doc_importing_3d_scenes` for information on how to export models - for Godot, and automatically generate collision shapes on import. + for Godot and automatically generate collision shapes on import. Performance caveats -------------------