Merge pull request #8664 from bruvzg/win_cmds

Fix Windows build command highlighting.

(cherry picked from commit c52a73a348)

# Conflicts:
#	contributing/development/compiling/compiling_for_windows.rst
This commit is contained in:
Max Hilbrunner
2023-12-22 15:39:02 +01:00
committed by Max Hilbrunner
parent 6495da3369
commit da7e547464
2 changed files with 13 additions and 5 deletions

View File

@@ -132,7 +132,9 @@ Running SCons
~~~~~~~~~~~~~
After opening a command prompt, change to the root directory of
the engine source code (using ``cd``) and type::
the engine source code (using ``cd``) and type:
.. code-block:: doscon
C:\godot> scons platform=windows
@@ -268,7 +270,9 @@ Creating Windows export templates
---------------------------------
Windows export templates are created by compiling Godot without the editor,
with the following flags::
with the following flags:
.. code-block:: doscon
C:\godot> scons platform=windows target=template_debug arch=x86_32
C:\godot> scons platform=windows target=template_release arch=x86_32
@@ -277,7 +281,9 @@ with the following flags::
If you plan on replacing the standard export templates, copy these to the
following location, replacing ``<version>`` with the version identifier
(such as ``3.1.1.stable`` or ``3.2.dev``)::
(such as ``3.1.1.stable`` or ``3.2.dev``):
.. code-block:: none
%USERPROFILE%\AppData\Roaming\Godot\templates\<version>\

View File

@@ -93,7 +93,9 @@ generally with this naming convention::
godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]
For the previous build attempt, the result would look like this::
For the previous build attempt, the result would look like this:
.. code-block:: console
ls bin
bin/godot.linuxbsd.editor.x86_64
@@ -103,7 +105,7 @@ whole editor compiled in, and is meant for 64 bits.
A Windows binary with the same configuration will look like this:
.. code-block:: console
.. code-block:: doscon
C:\godot> dir bin/
godot.windows.editor.64.exe