Style: Integrate new #pragma once syntax

This commit is contained in:
Thaddeus Crews
2025-03-10 09:28:29 -05:00
parent 0b174c6df3
commit da33f97e63
10 changed files with 24 additions and 79 deletions

View File

@@ -49,8 +49,7 @@ To create a thread, use the following code:
.. code-tab:: cpp C++ .H File
#ifndef MULTITHREADING_DEMO_H
#define MULTITHREADING_DEMO_H
#pragma once
#include <godot_cpp/classes/node.hpp>
#include <godot_cpp/classes/thread.hpp>
@@ -74,8 +73,6 @@ To create a thread, use the following code:
};
} // namespace godot
#endif // MULTITHREADING_DEMO_H
.. code-tab:: cpp C++ .CPP File
#include "multithreading_demo.h"
@@ -209,8 +206,7 @@ Here is an example of using a Mutex:
.. code-tab:: cpp C++ .H File
#ifndef MUTEX_DEMO_H
#define MUTEX_DEMO_H
#pragma once
#include <godot_cpp/classes/mutex.hpp>
#include <godot_cpp/classes/node.hpp>
@@ -237,8 +233,6 @@ Here is an example of using a Mutex:
};
} // namespace godot
#endif // MUTEX_DEMO_H
.. code-tab:: cpp C++ .CPP File
#include "mutex_demo.h"
@@ -379,8 +373,7 @@ ready to be processed:
.. code-tab:: cpp C++ .H File
#ifndef SEMAPHORE_DEMO_H
#define SEMAPHORE_DEMO_H
#pragma once
#include <godot_cpp/classes/mutex.hpp>
#include <godot_cpp/classes/node.hpp>
@@ -412,8 +405,6 @@ ready to be processed:
};
} // namespace godot
#endif // SEMAPHORE_DEMO_H
.. code-tab:: cpp C++ .CPP File
#include "semaphore_demo.h"