Fix broken link

This commit is contained in:
Chris Bradfield
2018-08-21 14:26:35 -07:00
parent 0a374c62c3
commit da0383bd66

View File

@@ -89,7 +89,7 @@ A singleton object template follows:
.. code:: java
package org.godotengine.godot;
import com.godot.game.R;
public class MySingleton extends Godot.SingletonBase {
@@ -100,7 +100,7 @@ A singleton object template follows:
static public Godot.SingletonBase initialize(Activity p_activity) {
return new MySingleton(p_activity);
}
}
public MySingleton(Activity p_activity) {
//register class name and functions to bind
@@ -176,7 +176,7 @@ module, add it like this:
def configure(env):
if env['platform'] == 'android':
# will copy this to the java folder
env.android_add_java_dir("Directory that contains MySingelton.java")
env.android_add_java_dir("Directory that contains MySingelton.java")
env.android_add_to_manifest("AndroidManifestChunk.xml")
@@ -192,8 +192,8 @@ add something like this:
def configure(env):
if env['platform'] == 'android':
# [...]
env.android_add_res_dir("Directory that contains resource subdirectories (values, drawable, etc.)")
env.android_add_res_dir("Directory that contains resource subdirectories (values, drawable, etc.)")
Now you can refer to those resources by their id (``R.string.my_string``, and the like)
by importing the ``com.godot.game.R`` class in your Java code.
@@ -212,12 +212,12 @@ easiest to integrate, put it in the module directory and add it:
def configure(env):
if env['platform'] == 'android':
# will copy this to the java folder
env.android_add_java_dir("Directory that contains MySingelton.java")
env.android_add_java_dir("Directory that contains MySingelton.java")
env.android_add_to_manifest("AndroidManifestChunk.xml")
env.android_add_dependency("compile files('something_local.jar')") # if you have a jar, the path is relative to platform/android/java/gradlew, so it will start with ../../../modules/module_name/
env.android_add_maven_repository("maven url") #add a maven url
env.android_add_dependency("compile 'com.google.android.gms:play-services-ads:8'") #get dependency from maven repository
SDK project
-----------
@@ -231,7 +231,7 @@ the project folder inside the module directory and configure it:
As of this writing, Godot uses minsdk 18 and target sdk 27. If this ever
changes, it should be reflected in the manifest template:
`AndroidManifest.xml.template <https://github.com/godotengine/godot/blob/master/platform/android/AndroidManifest.xml.template>`
`AndroidManifest.xml.template <https://github.com/godotengine/godot/blob/master/platform/android/AndroidManifest.xml.template>`__
Then, add the module folder to the project:
@@ -243,11 +243,11 @@ Then, add the module folder to the project:
def configure(env):
if env['platform'] == 'android':
# will copy this to the java folder
env.android_module_file("MySingleton.java")
env.android_module_file("MySingleton.java")
env.android_module_manifest("AndroidManifestChunk.xml")
env.android_module_source("sdk-1.2","")
Building
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