Remove outdated notice about lack of controller support on Apple M1

This also mentions that overriding force feedback (for steering wheels)
isn't supported yet.
This commit is contained in:
Hugo Locurcio
2022-05-11 16:27:03 +02:00
parent d1cd9ed69d
commit d9e7356f04

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@@ -10,8 +10,10 @@ Controllers are supported on Windows, macOS, Linux, Android, iOS, and HTML5.
Note that more specialized devices such as steering wheels, rudder pedals and
`HOTAS <https://en.wikipedia.org/wiki/HOTAS>`__ are less tested and may not
always work as expected. If you have access to one of those devices, don't hesitate to
`report bugs on GitHub <https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs>`__.
always work as expected. Overriding force feedback for those devices is also not
implemented yet. If you have access to one of those devices, don't hesitate to
`report bugs on GitHub
<https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs>`__.
In this guide, you will learn:
@@ -227,12 +229,6 @@ as early as possible in a script's ``_ready()`` function.
My controller works on a given platform, but not on another platform.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
macOS
~~~~~
Controllers are currently only supported on x86-based Macs. This means
controllers won't work on Macs featuring ARM processors such as the Apple M1.
Linux
~~~~~