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@@ -329,7 +329,7 @@ Corresponds to the NOTIFICATION_EXIT_TREE notification in :ref:`Object._notifica
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Called when there is an input event. The input event propagates through the node tree until a node consumes it.
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It is only called if input processing is enabled, which is done automatically if this method is overriden, and can be toggled with :ref:`set_process_input<class_Node_set_process_input>`.
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It is only called if input processing is enabled, which is done automatically if this method is overridden, and can be toggled with :ref:`set_process_input<class_Node_set_process_input>`.
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.. _class_Node__physics_process:
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@@ -337,7 +337,7 @@ It is only called if input processing is enabled, which is done automatically if
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Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the ``delta`` variable should be constant.
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It is only called if physics processing is enabled, which is done automatically if this method is overriden, and can be toggled with :ref:`set_physics_process<class_Node_set_physics_process>`.
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It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with :ref:`set_physics_process<class_Node_set_physics_process>`.
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Corresponds to the NOTIFICATION_PHYSICS_PROCESS notification in :ref:`Object._notification<class_Object__notification>`.
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@@ -347,7 +347,7 @@ Corresponds to the NOTIFICATION_PHYSICS_PROCESS notification in :ref:`Object._no
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Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the ``delta`` time since the previous frame is not constant.
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It is only called if processing is enabled, which is done automatically if this method is overriden, and can be toggled with :ref:`set_process<class_Node_set_process>`.
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It is only called if processing is enabled, which is done automatically if this method is overridden, and can be toggled with :ref:`set_process<class_Node_set_process>`.
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Corresponds to the NOTIFICATION_PROCESS notification in :ref:`Object._notification<class_Object__notification>`.
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@@ -365,7 +365,7 @@ Corresponds to the NOTIFICATION_READY notification in :ref:`Object._notification
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Propagated to all nodes when the previous InputEvent is not consumed by any nodes.
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It is only called if unhandled input processing is enabled, which is done automatically if this method is overriden, and can be toggled with :ref:`set_process_unhandled_input<class_Node_set_process_unhandled_input>`.
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It is only called if unhandled input processing is enabled, which is done automatically if this method is overridden, and can be toggled with :ref:`set_process_unhandled_input<class_Node_set_process_unhandled_input>`.
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.. _class_Node__unhandled_key_input:
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@@ -763,7 +763,7 @@ Sets the node network master to the peer with the given peer ID. The network mas
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- void **set_physics_process** **(** :ref:`bool<class_bool>` enable **)**
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Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a NOTIFICATION_PHYSICS_PROCESS at a fixed (usually 60 fps, see :ref:`OS<class_os>` to change) interval (and the :ref:`_physics_process<class_Node__physics_process>` callback will be called if exists). Enabled automatically if :ref:`_physics_process<class_Node__physics_process>` is overriden. Any calls to this before :ref:`_ready<class_Node__ready>` will be ignored.
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Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a NOTIFICATION_PHYSICS_PROCESS at a fixed (usually 60 fps, see :ref:`OS<class_os>` to change) interval (and the :ref:`_physics_process<class_Node__physics_process>` callback will be called if exists). Enabled automatically if :ref:`_physics_process<class_Node__physics_process>` is overridden. Any calls to this before :ref:`_ready<class_Node__ready>` will be ignored.
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.. _class_Node_set_physics_process_internal:
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@@ -773,13 +773,13 @@ Enables or disables physics (i.e. fixed framerate) processing. When a node is be
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- void **set_process** **(** :ref:`bool<class_bool>` enable **)**
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Enables or disables processing. When a node is being processed, it will receive a NOTIFICATION_PROCESS on every drawn frame (and the :ref:`_process<class_Node__process>` callback will be called if exists). Enabled automatically if :ref:`_process<class_Node__process>` is overriden. Any calls to this before :ref:`_ready<class_Node__ready>` will be ignored.
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Enables or disables processing. When a node is being processed, it will receive a NOTIFICATION_PROCESS on every drawn frame (and the :ref:`_process<class_Node__process>` callback will be called if exists). Enabled automatically if :ref:`_process<class_Node__process>` is overridden. Any calls to this before :ref:`_ready<class_Node__ready>` will be ignored.
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.. _class_Node_set_process_input:
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- void **set_process_input** **(** :ref:`bool<class_bool>` enable **)**
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Enables or disables input processing. This is not required for GUI controls! Enabled automatically if :ref:`_input<class_Node__input>` is overriden. Any calls to this before :ref:`_ready<class_Node__ready>` will be ignored.
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Enables or disables input processing. This is not required for GUI controls! Enabled automatically if :ref:`_input<class_Node__input>` is overridden. Any calls to this before :ref:`_ready<class_Node__ready>` will be ignored.
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.. _class_Node_set_process_internal:
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@@ -789,13 +789,13 @@ Enables or disables input processing. This is not required for GUI controls! Ena
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- void **set_process_unhandled_input** **(** :ref:`bool<class_bool>` enable **)**
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Enables unhandled input processing. This is not required for GUI controls! It enables the node to receive all input that was not previously handled (usually by a :ref:`Control<class_control>`). Enabled automatically if :ref:`_unhandled_input<class_Node__unhandled_input>` is overriden. Any calls to this before :ref:`_ready<class_Node__ready>` will be ignored.
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Enables unhandled input processing. This is not required for GUI controls! It enables the node to receive all input that was not previously handled (usually by a :ref:`Control<class_control>`). Enabled automatically if :ref:`_unhandled_input<class_Node__unhandled_input>` is overridden. Any calls to this before :ref:`_ready<class_Node__ready>` will be ignored.
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.. _class_Node_set_process_unhandled_key_input:
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- void **set_process_unhandled_key_input** **(** :ref:`bool<class_bool>` enable **)**
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Enables unhandled key input processing. Enabled automatically if :ref:`_unhandled_key_input<class_Node__unhandled_key_input>` is overriden. Any calls to this before :ref:`_ready<class_Node__ready>` will be ignored.
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Enables unhandled key input processing. Enabled automatically if :ref:`_unhandled_key_input<class_Node__unhandled_key_input>` is overridden. Any calls to this before :ref:`_ready<class_Node__ready>` will be ignored.
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.. _class_Node_set_scene_instance_load_placeholder:
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