diff --git a/tutorials/migrating/upgrading_to_godot_4.5.rst b/tutorials/migrating/upgrading_to_godot_4.5.rst index 871d6e646..b18f0450f 100644 --- a/tutorials/migrating/upgrading_to_godot_4.5.rst +++ b/tutorials/migrating/upgrading_to_godot_4.5.rst @@ -190,6 +190,18 @@ Behavior changes In 4.5 some behavior changes have been introduced, which might require you to adjust your project. +TileMapLayer +~~~~~~~~~~~~ + +:ref:`TileMapLayer.get_coords_for_body_rid() ` +will return different values in 4.5 compared to 4.4, +as TileMapLayer physics chunking is enabled by default. Higher values of +:ref:`TileMapLayer.physics_quadrant_size ` +will make this function less precise. To get the exact cell coordinates like in 4.4 and prior +versions, you need to set +:ref:`TileMapLayer.physics_quadrant_size ` +to ``1``, which disables physics chunking. + 3D Model Import ~~~~~~~~~~~~~~~