Add behavior change in migration guide.

Physics Picking now automatically sets event as handled in Viewports.
This commit is contained in:
Markus Sauermann
2023-07-25 22:34:48 +02:00
parent dd000a95a3
commit d8c7526c0d

View File

@@ -202,6 +202,8 @@ Change
**SubViewportContainer**
When input events should reach SubViewports and their children, ``SubViewportContainer.mouse_filter`` now needs to be ``MOUSE_FILTER_STOP`` or ``MOUSE_FILTER_PASS``. See `GH-79271`_ for details. `GH-57894`_
Multiple layered ``SubViewportContainer`` nodes, that should all receive mouse input events, now need to be replaced by ``Area2D`` nodes. See `GH-79128`_ for details. `GH-57894`_
**Viewport**
``Viewport`` nodes, that have Physics Picking enabled, now automatically set InputEvents as handled. See `GH-79897`_ for workarounds. `GH-77595`_
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@@ -228,9 +230,11 @@ Multiple layered ``SubViewportContainer`` nodes, that should all receive mouse i
.. _GH-76688: https://github.com/godotengine/godot/pull/76688
.. _GH-76794: https://github.com/godotengine/godot/pull/76794
.. _GH-77143: https://github.com/godotengine/godot/pull/77143
.. _GH-77595: https://github.com/godotengine/godot/pull/77595
.. _GH-78237: https://github.com/godotengine/godot/pull/78237
.. _GH-79128: https://github.com/godotengine/godot/issues/79128
.. _GH-79271: https://github.com/godotengine/godot/issues/79271
.. _GH-79897: https://github.com/godotengine/godot/issues/79897
.. _updating_your_gdextension_for_godot_4_1: