diff --git a/tutorials/scripting/gdnative/gdnative_cpp_example.rst b/tutorials/scripting/gdnative/gdnative_cpp_example.rst index 64202c085..520e2281c 100644 --- a/tutorials/scripting/gdnative/gdnative_cpp_example.rst +++ b/tutorials/scripting/gdnative/gdnative_cpp_example.rst @@ -340,7 +340,7 @@ of how much time has passed and calculates a new position for our sprite using a sine and cosine function. What stands out is calling ``owner->set_position`` to call one of the build in methods of our Sprite2D. This is because our class is a container class; ``owner`` points to the actual Sprite2D -node our script relates to. In the upcoming NativeScript 1.1, ``set_position`` +node our script relates to. Since NativeScript 1.1, ``set_position`` can be called directly on our class. There is one more C++ file we need; we'll name it ``gdlibrary.cpp``. Our