Merge pull request #10527 from skyace65/CSGNote2

Update CSG page note for 4.4
This commit is contained in:
Max Hilbrunner
2025-01-20 06:28:06 +01:00
committed by GitHub

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@@ -15,9 +15,7 @@ Interior environments can be created by using inverted primitives.
.. note:: The CSG nodes in Godot are mainly intended for prototyping. There is
no built-in support for UV mapping or editing 3D polygons (though
extruded 2D polygons can be used with the CSGPolygon3D node). In
addition CSG can't reliably create meshes made up of multiple nodes
without holes.
extruded 2D polygons can be used with the CSGPolygon3D node).
If you're looking for an easy to use level design tool for a project,
you may want to use `FuncGodot <https://github.com/func-godot/func_godot_plugin>`__