From d830be277af9b492ed39d21989abb924216499dc Mon Sep 17 00:00:00 2001 From: Max Hilbrunner Date: Mon, 18 Jun 2018 05:14:37 +0200 Subject: [PATCH] Merge pull request #1521 from Chuck5ta/master 2 corrections made to the text --- about/faq.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/about/faq.rst b/about/faq.rst index bcc2a9356..206ef56e6 100644 --- a/about/faq.rst +++ b/about/faq.rst @@ -85,7 +85,7 @@ but we strongly encourage you to try it and see the benefits for yourself. GDScript is designed to integrate from the ground to the way Godot works, more than any other language, and is simple and easy to learn. Takes at most a day or two to get comfortable and it's easy -to see the benefits once you do. Please do the effort to learn +to see the benefits once you do. Please make the effort to learn GDScript, you will not regret it. Godot C++ API is also efficient and easy to use (the entire Godot @@ -221,7 +221,7 @@ Camera XFov or YFov. And that's it! Your game should work in multiple resolutions. If there is a desire to make your game also work on ancient -devices with tiny screens (less than 300 pixels in width), you can use +devices with tiny screens (fewer than 300 pixels in width), you can use the export option to shrink images, and set that build to be used for certain screen sizes in the App Store or Google Play.