Mention that the WOFF2 font format is now supported

This commit is contained in:
Hugo Locurcio
2022-03-22 13:16:51 +01:00
parent d7f3bd4ea3
commit d702b38566
2 changed files with 3 additions and 2 deletions

View File

@@ -31,6 +31,7 @@ Dynamic Font supports the following formats:
- TrueType (``.ttf``)
- OpenType (``.otf``)
- Web Open Font Format 1 (``.woff``)
- Web Open Font Format 2 (``.woff2``, since Godot 4.0)
If you are using one of these select **New Dynamic Font**.
Click on it to open its settings in the inspector. From here
@@ -48,7 +49,7 @@ In addition, the font data has antialiasing and hinting settings you
can see if you click on it. If you want to adjust either of these
you need to make the font data resource unique, then save it to a
``.tres`` file. Adjusting the font file will not work because ``.ttf``/
``.otf``/ ``.woff`` files can't contain metadata about antialiasing
``.otf``/``.woff``/``.woff2`` files can't contain metadata about antialiasing
or hinting.
If you want to use the same font again but with different settings,