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Mention that the WOFF2 font format is now supported
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@@ -31,6 +31,7 @@ Dynamic Font supports the following formats:
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- TrueType (``.ttf``)
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- OpenType (``.otf``)
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- Web Open Font Format 1 (``.woff``)
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- Web Open Font Format 2 (``.woff2``, since Godot 4.0)
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If you are using one of these select **New Dynamic Font**.
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Click on it to open its settings in the inspector. From here
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@@ -48,7 +49,7 @@ In addition, the font data has antialiasing and hinting settings you
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can see if you click on it. If you want to adjust either of these
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you need to make the font data resource unique, then save it to a
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``.tres`` file. Adjusting the font file will not work because ``.ttf``/
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``.otf``/ ``.woff`` files can't contain metadata about antialiasing
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``.otf``/``.woff``/``.woff2`` files can't contain metadata about antialiasing
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or hinting.
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If you want to use the same font again but with different settings,
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