diff --git a/about/release_policy.rst b/about/release_policy.rst index 7f62dfe0c..0e4543ac9 100644 --- a/about/release_policy.rst +++ b/about/release_policy.rst @@ -88,18 +88,20 @@ on GitHub. +-------------+----------------------+--------------------------------------------------------------------------+ | **Version** | **Release date** | **Support level** | +-------------+----------------------+--------------------------------------------------------------------------+ -| Godot 4.0 | ~2022 (see below) | |unstable| *Current focus of development (unstable).* | +| Godot 4.0 | Q4 2022 | |unstable| *Alpha.* Current focus of development (unstable). | +-------------+----------------------+--------------------------------------------------------------------------+ -| Godot 3.5 | July 2022 | |supported| *Release Candidate.* Focus on testing and bug fixing until | -| | | most reported regressions are solved. | +| Godot 3.6 | Q4 2022 | |supported| *Beta.* Receives new features as well as bug fixes while | +| | | under development. | +-------------+----------------------+--------------------------------------------------------------------------+ -| Godot 3.4 | November 2021 | |supported| Receives fixes for bugs, security and platform support | +| Godot 3.5 | August 2022 | |supported| Receives fixes for bugs, security and platform support | | | | issues, as well as backwards-compatible usability enhancements. | +-------------+----------------------+--------------------------------------------------------------------------+ -| Godot 3.3 | April 2021 | |partial| Receives fixes for security and platform support issues only. | +| Godot 3.4 | November 2021 | |partial| Receives fixes for security and platform support issues only. | +-------------+----------------------+--------------------------------------------------------------------------+ -| Godot 3.2 | January 2020 | |eol| No longer supported as fully superseded by the compatible 3.3 | -| | | release (last update: 3.2.3). | +| Godot 3.3 | April 2021 | |eol| No longer supported as fully superseded by the compatible 3.4 | +| | | release (last update: 3.3.4). | ++-------------+----------------------+--------------------------------------------------------------------------+ +| Godot 3.2 | January 2020 | |eol| No longer supported (last update: 3.2.3). | +-------------+----------------------+--------------------------------------------------------------------------+ | Godot 3.1 | March 2019 | |eol| No longer supported (last update: 3.1.2). | +-------------+----------------------+--------------------------------------------------------------------------+ @@ -133,17 +135,15 @@ provided for testing purposes only. When is the next release out? ----------------------------- -While Godot contributors aren't working under any deadlines, we have -historically had one major or minor release per year, with several maintenance -updates between each. +While Godot contributors aren't working under any deadlines, we strive to +publish minor releases relatively frequently, with an average of two 3.x minor +releases per year since Godot 3.3. -Starting with Godot 3.3, we aim to accelerate our development cycles for minor -releases, so you can expect a new minor release every 3 to 6 months. - -Maintenance (patch) releases will be released as needed with potentially very +Maintenance (patch) releases are released as needed with potentially very short development cycles, to provide users of the current stable branch with the latest bug fixes for their production needs. -As for the upcoming Godot 4.0, we can only say that we aim for a **2022** -release, but any closer estimate is likely to be hard to uphold. Alpha builds -will be published as soon as the main features for Godot 4.0 are finalized. +As for the upcoming Godot 4.0, as of August 2022, we are aiming for a *beta* +release in Q3 2022, and possibly a stable release by Q4 2022 (but experience +has shown time and time again that such estimates tend to be overly optimistic). +`Follow the Godot blog `__ for the latest updates.