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fix various typos and grammatical errors
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@@ -13,17 +13,17 @@ MultiMeshInstance, as the name suggests, creates multiple copies of a MeshInstan
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Setting up the nodes
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~~~~~~~~~~~~~~~~~~~~
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The basic setup requires three nodes. Firstly, the multiMeshInstance node. Then, two MeshInstance nodes.
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The basic setup requires three nodes. Firstly, the MultiMeshInstance node. Then, two MeshInstance nodes.
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One node is used as the target, the mesh that you want to place multiple meshes on. In the tree example, this would be the landscape.
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Another node is used as the source, the mesh that you want to have duplicate. In the tree case, this would be the tree.
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Another node is used as the source, the mesh that you want to have duplicated. In the tree case, this would be the tree.
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In our example, we would use a :ref:`Node <class_Node>` as the root node of the scene. Your scene tree would look like this:
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.. image:: img/multimesh_scene_tree.png
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.. note:: For simplification purpose, this tutorial would use built-in primitives.
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.. note:: For simplification purposes, this tutorial uses built-in primitives.
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Now you have everything ready. Select the MultiMeshInstance node and look at the toolbar, you should see an extra button called ``MultiMesh`` next to ``View``. Click it and select *Populate surface* in the dropdown menu. A new window titled *Populate MultiMesh* will pop up.
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