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Fixed class_name keyword ordering in GDScript style guide
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committed by
Hugo Locurcio
parent
9b55e49b3d
commit
d52655bae0
@@ -481,14 +481,14 @@ Use snake_case for file names. For named classes, convert the PascalCase class
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name to snake_case::
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# This file should be saved as `weapon.gd`.
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class_name Weapon
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extends Node
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class_name Weapon
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::
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# This file should be saved as `yaml_parser.gd`.
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extends Object
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class_name YAMLParser
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extends Object
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This is consistent with how C++ files are named in Godot's source code. This
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also avoids case sensitivity issues that can crop up when exporting a project
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