Fixed class_name keyword ordering in GDScript style guide

This commit is contained in:
Vladislav Vorobev
2021-06-25 11:17:57 +02:00
committed by Hugo Locurcio
parent 9b55e49b3d
commit d52655bae0

View File

@@ -481,14 +481,14 @@ Use snake_case for file names. For named classes, convert the PascalCase class
name to snake_case::
# This file should be saved as `weapon.gd`.
class_name Weapon
extends Node
class_name Weapon
::
# This file should be saved as `yaml_parser.gd`.
extends Object
class_name YAMLParser
extends Object
This is consistent with how C++ files are named in Godot's source code. This
also avoids case sensitivity issues that can crop up when exporting a project