classref: Sync with current master branch (4b6c88d)

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Godot Organization
2025-12-15 22:19:00 +00:00
parent 59228714f0
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119 changed files with 2593 additions and 1638 deletions

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@@ -23,7 +23,7 @@ The **Timer** node is a countdown timer and is the simplest way to handle time-b
After a timer enters the scene tree, it can be manually started with :ref:`start()<class_Timer_method_start>`. A timer node is also started automatically if :ref:`autostart<class_Timer_property_autostart>` is ``true``.
Without requiring much code, a timer node can be added and configured in the editor. The :ref:`timeout<class_Timer_signal_timeout>` signal it emits can also be connected through the Node dock in the editor:
Without requiring much code, a timer node can be added and configured in the editor. The :ref:`timeout<class_Timer_signal_timeout>` signal it emits can also be connected through the Signals dock in the editor:
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