classref: Sync with current master branch (4b6c88d)

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Godot Organization
2025-12-15 22:19:00 +00:00
parent 59228714f0
commit d45f83bf92
119 changed files with 2593 additions and 1638 deletions

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@@ -535,7 +535,7 @@ If ``true``, the body is frozen. Gravity and forces are not applied anymore.
See :ref:`freeze_mode<class_RigidBody3D_property_freeze_mode>` to set the body's behavior when frozen.
For a body that is always frozen, use :ref:`StaticBody3D<class_StaticBody3D>` or :ref:`AnimatableBody3D<class_AnimatableBody3D>` instead.
\ **Note:** For a body that is always frozen, use :ref:`StaticBody3D<class_StaticBody3D>` or :ref:`AnimatableBody3D<class_AnimatableBody3D>` instead.
.. rst-class:: classref-item-separator
@@ -552,9 +552,9 @@ For a body that is always frozen, use :ref:`StaticBody3D<class_StaticBody3D>` or
- |void| **set_freeze_mode**\ (\ value\: :ref:`FreezeMode<enum_RigidBody3D_FreezeMode>`\ )
- :ref:`FreezeMode<enum_RigidBody3D_FreezeMode>` **get_freeze_mode**\ (\ )
The body's freeze mode. Can be used to set the body's behavior when :ref:`freeze<class_RigidBody3D_property_freeze>` is enabled.
The body's freeze mode. Determines the body's behavior when :ref:`freeze<class_RigidBody3D_property_freeze>` is ``true``.
For a body that is always frozen, use :ref:`StaticBody3D<class_StaticBody3D>` or :ref:`AnimatableBody3D<class_AnimatableBody3D>` instead.
\ **Note:** For a body that is always frozen, use :ref:`StaticBody3D<class_StaticBody3D>` or :ref:`AnimatableBody3D<class_AnimatableBody3D>` instead.
.. rst-class:: classref-item-separator