classref: Sync with current master branch (4b6c88d)

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Godot Organization
2025-12-15 22:19:00 +00:00
parent 59228714f0
commit d45f83bf92
119 changed files with 2593 additions and 1638 deletions

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@@ -460,7 +460,7 @@ Property Descriptions
:ref:`String<class_String>` **apk_expansion/SALT** :ref:`🔗<class_EditorExportPlatformAndroid_property_apk_expansion/SALT>`
Array of random bytes that the licensing Policy uses to create an `Obfuscator <https://developer.android.com/google/play/licensing/adding-licensing#impl-Obfuscator>`__.
Array of random bytes that the licensing policy uses to create an `Obfuscator <https://developer.android.com/google/play/licensing/adding-licensing#impl-Obfuscator>`__.
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@@ -2830,7 +2830,7 @@ Allows an application to write to the user dictionary.
:ref:`Color<class_Color>` **screen/background_color** :ref:`🔗<class_EditorExportPlatformAndroid_property_screen/background_color>`
The background color used for the root window. Default is ``black``.
The background color used for the root window. By default it's :ref:`Color.BLACK<class_Color_constant_BLACK>`.
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@@ -2918,6 +2918,8 @@ Indicates whether the application supports extra large screen form-factors.
If ``true``, shaders will be compiled and embedded in the application. This option is only supported when using the Forward+ or Mobile renderers.
\ **Note:** When exporting as a dedicated server, the shader baker is always disabled since no rendering is performed.
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