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Added note for the captured mouse mode scenario.
See https://github.com/godotengine/godot/issues/24363#issuecomment-450574818
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committed by
Kotob (Groovy Antoid)
parent
a30183a4c4
commit
d3e485f006
@@ -62,3 +62,5 @@ Alternatively, it's possible to ask the viewport for the mouse position:
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.. code-tab:: csharp
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GetViewport().GetMousePosition();
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.. note:: When the mouse mode is set to ``Input.MOUSE_MODE_CAPTURED``, the ``event.position`` value from ``InputEventMouseMotion`` is the center of the screen. Use ``event.relative`` instead of ``event.position`` to process mouse movement and position changes.
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