Fix typo in Custom Godot servers (#3919)

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
parishrutpandey
2020-08-22 03:48:19 +05:30
committed by GitHub
parent 6e9055f4e8
commit d356d12421

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@@ -7,7 +7,7 @@ Introduction
------------
Godot implements multi-threading as servers. Servers are daemons which
manages data, processes, and pushes the result. Servers implement the
manage data, process it, and push the result. Servers implement the
mediator pattern which interprets resource ID and process data for the
engine and other modules. In addition, the server claims ownership for
its RID allocations.