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Fix typo in Custom Godot servers (#3919)
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@@ -7,7 +7,7 @@ Introduction
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------------
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Godot implements multi-threading as servers. Servers are daemons which
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manages data, processes, and pushes the result. Servers implement the
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manage data, process it, and push the result. Servers implement the
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mediator pattern which interprets resource ID and process data for the
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engine and other modules. In addition, the server claims ownership for
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its RID allocations.
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