diff --git a/tutorials/export/exporting_for_ios.rst b/tutorials/export/exporting_for_ios.rst index bba04a431..dc01e13b4 100644 --- a/tutorials/export/exporting_for_ios.rst +++ b/tutorials/export/exporting_for_ios.rst @@ -25,14 +25,8 @@ Export a Godot project to Xcode In the Godot editor, open the **Export** window from the **Project** menu. When the Export window opens, click **Add..** and select **iOS**. -The following export options are required. Leaving any blank will cause the -exporter to throw an error: - - * In the **Application** category - * **App Store Team ID** and (Bundle) **Identifier** - * Everything in the **Required Icons** category - * Everything in the **Landscape Launch Screens** category - * Everything in the **Portrait Launch Screens** category +The **App Store Team ID** and (Bundle) **Identifier** options in the **Application** category +are required. Leaving them blank will cause the exporter to throw an error. After you click **Export Project**, there are still two important options left: