Divide pi out of light color

This should have been updated in https://github.com/godotengine/godot-docs/pull/7568
This commit is contained in:
Ben
2025-01-12 20:13:49 -08:00
committed by GitHub
parent 7207b49098
commit d251fe8442

View File

@@ -434,7 +434,7 @@ Below is an example of a custom ``light()`` function using a Lambertian lighting
.. code-block:: glsl
void light() {
DIFFUSE_LIGHT += clamp(dot(NORMAL, LIGHT), 0.0, 1.0) * ATTENUATION * LIGHT_COLOR;
DIFFUSE_LIGHT += clamp(dot(NORMAL, LIGHT), 0.0, 1.0) * ATTENUATION * LIGHT_COLOR / PI;
}
If you want the lights to add together, add the light contribution to ``DIFFUSE_LIGHT`` using ``+=``, rather than overwriting it.