From d1bdee9adc438d48bc9dee7d65471ac95ada8fc6 Mon Sep 17 00:00:00 2001 From: godofgrunts Date: Thu, 21 Feb 2019 12:20:48 -0500 Subject: [PATCH] Corrected Use Snap shortcut key `S` is the shortcut for Scale Mode. `Shift + S` is the shortcut for Snap Mode --- tutorials/2d/using_tilemaps.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/2d/using_tilemaps.rst b/tutorials/2d/using_tilemaps.rst index 88986b203..e8f6f0fdb 100644 --- a/tutorials/2d/using_tilemaps.rst +++ b/tutorials/2d/using_tilemaps.rst @@ -46,7 +46,7 @@ TileSet scene Create a new scene with a regular Node or Node2D as root. For each tile you want to define, add a sprite node as a child. Since tiles here are 50x50, you should turn on the grid -(``View -> Show Grid`` or ``G`` key) and enable snap (``Use Snap`` icon or ``S`` key). +(``View -> Show Grid`` or ``G`` key) and enable snap (``Use Snap`` icon or ``Shift + S`` keys). Moving tiles with the mouse might still be a bit inaccurate, so use your arrow keys as well.