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Grammar and readability fixes for "Step by step", "2D", and "3D" (#1518)
* Minor changes to UI control doc * Step by step minor grammar fixes * Editor readability and grammar tweaks * 2D readability and grammar tweaks * 3D readibility and grammar tweaks, rewrite part of IK * Fix bad merge * Add requested changes, update lifebar UI screenshot
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committed by
Max Hilbrunner
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38a3ed135a
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d110f7bd88
@@ -14,7 +14,7 @@ suitable for this workflow.
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Path
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----
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It is recommended that your godot binary is in your PATH environment
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It is recommended that your Godot binary is in your PATH environment
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variable, so it can be executed easily from any place by typing
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``godot``. You can do so on Linux by placing the Godot binary in
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``/usr/local/bin`` and making sure it is called ``godot``.
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@@ -48,7 +48,10 @@ For example, the full command for exporting your game (as explained below) might
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Creating a project
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------------------
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To create a project from the command line, navigate the to the desired place and create an empty project.godot file.
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Creating a project from the command line can be done by navigating the
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shell to the desired place and making a project.godot file.
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::
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@@ -56,13 +59,15 @@ To create a project from the command line, navigate the to the desired place and
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user@host:~$ cd newgame
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user@host:~/newgame$ touch project.godot
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The project can now be opened with Godot.
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Running the editor
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------------------
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Running the editor is done by executing godot with the ``-e`` flag. This
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must be done from within the project directory, or a subdirectory,
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must be done from within the project directory or a subdirectory,
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otherwise the command is ignored and the project manager appears.
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::
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@@ -79,9 +84,9 @@ the same code with that scene as argument.
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Erasing a scene
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---------------
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Godot is friends with your filesystem, and will not create extra
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metadata files, simply use ``rm`` to erase a file. Make sure nothing
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references that scene, or else an error will be thrown upon opening.
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Godot is friends with your filesystem and will not create extra
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metadata files. Use ``rm`` to erase a scene file. Make sure nothing
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references that scene or else an error will be thrown upon opening.
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::
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