Grammar and readability fixes for "Step by step", "2D", and "3D" (#1518)

* Minor changes to UI control doc

* Step by step minor grammar fixes

* Editor readability and grammar tweaks

* 2D readability and grammar tweaks

* 3D readibility and grammar tweaks, rewrite part of IK

* Fix bad merge

* Add requested changes, update lifebar UI screenshot
This commit is contained in:
Jason Maa
2018-06-17 23:22:32 -04:00
committed by Max Hilbrunner
parent 38a3ed135a
commit d110f7bd88
26 changed files with 833 additions and 488 deletions

View File

@@ -14,7 +14,7 @@ suitable for this workflow.
Path
----
It is recommended that your godot binary is in your PATH environment
It is recommended that your Godot binary is in your PATH environment
variable, so it can be executed easily from any place by typing
``godot``. You can do so on Linux by placing the Godot binary in
``/usr/local/bin`` and making sure it is called ``godot``.
@@ -48,7 +48,10 @@ For example, the full command for exporting your game (as explained below) might
Creating a project
------------------
To create a project from the command line, navigate the to the desired place and create an empty project.godot file.
Creating a project from the command line can be done by navigating the
shell to the desired place and making a project.godot file.
::
@@ -56,13 +59,15 @@ To create a project from the command line, navigate the to the desired place and
user@host:~$ cd newgame
user@host:~/newgame$ touch project.godot
The project can now be opened with Godot.
Running the editor
------------------
Running the editor is done by executing godot with the ``-e`` flag. This
must be done from within the project directory, or a subdirectory,
must be done from within the project directory or a subdirectory,
otherwise the command is ignored and the project manager appears.
::
@@ -79,9 +84,9 @@ the same code with that scene as argument.
Erasing a scene
---------------
Godot is friends with your filesystem, and will not create extra
metadata files, simply use ``rm`` to erase a file. Make sure nothing
references that scene, or else an error will be thrown upon opening.
Godot is friends with your filesystem and will not create extra
metadata files. Use ``rm`` to erase a scene file. Make sure nothing
references that scene or else an error will be thrown upon opening.
::