mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Add dev_build and dev_mode flags to scons compilation instructions for desktop editor pages
This commit is contained in:
committed by
Max Hilbrunner
parent
4f1c98685d
commit
d1042305d6
@@ -248,6 +248,12 @@ Start a terminal, go to the root dir of the engine source code and type:
|
||||
``linuxbsd``. If you are looking to compile Godot 3.x, make sure to use the
|
||||
`3.x branch of this documentation <https://docs.godotengine.org/en/3.6/development/compiling/compiling_for_x11.html>`__.
|
||||
|
||||
.. tip::
|
||||
If you are compiling Godot to make changes or contribute to the engine,
|
||||
you may want to use the SCons options ``dev_build=yes`` or ``dev_mode=yes``.
|
||||
See :ref:`doc_introduction_to_the_buildsystem_development_and_production_aliases`
|
||||
for more info.
|
||||
|
||||
If all goes well, the resulting binary executable will be placed in the
|
||||
"bin" subdirectory. This executable file contains the whole engine and
|
||||
runs without any dependencies. Executing it will bring up the Project
|
||||
|
||||
@@ -59,6 +59,12 @@ To support both architectures in a single "Universal 2" binary, run the above tw
|
||||
|
||||
lipo -create bin/godot.macos.editor.x86_64 bin/godot.macos.editor.arm64 -output bin/godot.macos.editor.universal
|
||||
|
||||
.. tip::
|
||||
If you are compiling Godot to make changes or contribute to the engine,
|
||||
you may want to use the SCons options ``dev_build=yes`` or ``dev_mode=yes``.
|
||||
See :ref:`doc_introduction_to_the_buildsystem_development_and_production_aliases`
|
||||
for more info.
|
||||
|
||||
If all goes well, the resulting binary executable will be placed in the
|
||||
``bin/`` subdirectory. This executable file contains the whole engine and
|
||||
runs without any dependencies. Executing it will bring up the Project
|
||||
|
||||
@@ -146,6 +146,12 @@ the engine source code (using ``cd``) and type:
|
||||
.. note:: When compiling with multiple CPU threads, SCons may warn about
|
||||
pywin32 being missing. You can safely ignore this warning.
|
||||
|
||||
.. tip::
|
||||
If you are compiling Godot to make changes or contribute to the engine,
|
||||
you may want to use the SCons options ``dev_build=yes`` or ``dev_mode=yes``.
|
||||
See :ref:`doc_introduction_to_the_buildsystem_development_and_production_aliases`
|
||||
for more info.
|
||||
|
||||
If all goes well, the resulting binary executable will be placed in
|
||||
``C:\godot\bin\`` with the name ``godot.windows.editor.x86_32.exe`` or
|
||||
``godot.windows.editor.x86_64.exe``. By default, SCons will build a binary matching
|
||||
|
||||
@@ -139,6 +139,8 @@ run projects but does not include the editor or the Project Manager.
|
||||
|
||||
scons platform=<platform> target=editor/template_debug/template_release
|
||||
|
||||
.. _doc_introduction_to_the_buildsystem_development_and_production_aliases:
|
||||
|
||||
Development and production aliases
|
||||
----------------------------------
|
||||
|
||||
|
||||
Reference in New Issue
Block a user