Added shading language differences to gles2 doc (#2237)

This commit is contained in:
Clay John
2019-03-10 03:24:29 -07:00
committed by Rémi Verschelde
parent 10a8a4fb3d
commit d0eacac884
2 changed files with 84 additions and 1 deletions

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@@ -424,9 +424,12 @@ Uniforms can also be assigned default values:
Built-in functions
------------------
A large number of built-in functions are supported, conforming mostly to GLSL ES 3.0.
A large number of built-in functions are supported, conforming to GLSL ES 3.0.
When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type nomenclature is used, it can be scalar or vector.
.. note:: For a list of the functions that are not available in the GLES2 backend, please see the
:ref:`Differences between GLES2 and GLES3 doc <doc_gles2_gles3_differences>`.
+-----------------------------------------------------------------------------------------------+------------------------------------------------+
| Function | Description |
+===============================================================================================+================================================+