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Added shading language differences to gles2 doc (#2237)
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Rémi Verschelde
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d0eacac884
@@ -424,9 +424,12 @@ Uniforms can also be assigned default values:
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Built-in functions
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------------------
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A large number of built-in functions are supported, conforming mostly to GLSL ES 3.0.
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A large number of built-in functions are supported, conforming to GLSL ES 3.0.
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When vec_type (float), vec_int_type, vec_uint_type, vec_bool_type nomenclature is used, it can be scalar or vector.
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.. note:: For a list of the functions that are not available in the GLES2 backend, please see the
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:ref:`Differences between GLES2 and GLES3 doc <doc_gles2_gles3_differences>`.
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+-----------------------------------------------------------------------------------------------+------------------------------------------------+
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| Function | Description |
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+===============================================================================================+================================================+
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