From b43444af81a926eb4fb467178798b096c0ee8783 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Benjamin=20L=C3=B6sch?= Date: Sat, 6 Aug 2022 10:12:34 +0200 Subject: [PATCH] Warning for Blender-glTF-export: Blend shape animations cannot be imported --- tutorials/assets_pipeline/importing_scenes.rst | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/tutorials/assets_pipeline/importing_scenes.rst b/tutorials/assets_pipeline/importing_scenes.rst index 838c9d6ba..bf2d580cd 100644 --- a/tutorials/assets_pipeline/importing_scenes.rst +++ b/tutorials/assets_pipeline/importing_scenes.rst @@ -52,6 +52,10 @@ text based format and the binary data in a separate binary file. This can be use changes in a text based format. The second is you need the texture files separate from the material file. If you don't need either of those glTF binary files are fine. +.. warning:: + + Blend shape animations cannot be imported - they require manual animation within Godot. + .. note:: Blender does not export emissive textures with the glTF file. If your model