diff --git a/tutorials/assets_pipeline/importing_scenes.rst b/tutorials/assets_pipeline/importing_scenes.rst index 838c9d6ba..bf2d580cd 100644 --- a/tutorials/assets_pipeline/importing_scenes.rst +++ b/tutorials/assets_pipeline/importing_scenes.rst @@ -52,6 +52,10 @@ text based format and the binary data in a separate binary file. This can be use changes in a text based format. The second is you need the texture files separate from the material file. If you don't need either of those glTF binary files are fine. +.. warning:: + + Blend shape animations cannot be imported - they require manual animation within Godot. + .. note:: Blender does not export emissive textures with the glTF file. If your model