Sync classref with current source

This commit is contained in:
Rémi Verschelde
2019-05-28 18:41:24 +02:00
parent 41a5c48995
commit cedcbd1c5c
97 changed files with 1548 additions and 668 deletions

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeExpression.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeExpression:
VisualShaderNodeExpression
==========================
**Inherits:** :ref:`VisualShaderNodeGroupBase<class_VisualShaderNodeGroupBase>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+-----------------------------+-------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`expression<class_VisualShaderNodeExpression_property_expression>` |
+-----------------------------+-------------------------------------------------------------------------+
Methods
-------
+------+-------------------------------------------------------------------------+
| void | :ref:`build<class_VisualShaderNodeExpression_method_build>` **(** **)** |
+------+-------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_VisualShaderNodeExpression_property_expression:
- :ref:`String<class_String>` **expression**
+----------+-----------------------+
| *Setter* | set_expression(value) |
+----------+-----------------------+
| *Getter* | get_expression() |
+----------+-----------------------+
Method Descriptions
-------------------
.. _class_VisualShaderNodeExpression_method_build:
- void **build** **(** **)**