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update_multimesh_tutorial
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@@ -31,8 +31,8 @@ on. In the tree example, this would be the landscape.
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The other node is used as the source, the mesh that you want to have duplicated.
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In the tree case, this would be the tree itself.
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In our example, we would use a :ref:`Node <class_Node>` as the root node of the
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scene. Your scene tree would look like this:
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In our example, we would use a :ref:`Spatial <class_Spatial>` node as the root node of
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the scene. Your scene tree would look like this:
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.. image:: img/multimesh_scene_tree.png
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