update_multimesh_tutorial

This commit is contained in:
skyace65
2019-03-31 11:41:14 -04:00
parent aa0305ae23
commit ceb37d3940
3 changed files with 2 additions and 2 deletions

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@@ -31,8 +31,8 @@ on. In the tree example, this would be the landscape.
The other node is used as the source, the mesh that you want to have duplicated.
In the tree case, this would be the tree itself.
In our example, we would use a :ref:`Node <class_Node>` as the root node of the
scene. Your scene tree would look like this:
In our example, we would use a :ref:`Spatial <class_Spatial>` node as the root node of
the scene. Your scene tree would look like this:
.. image:: img/multimesh_scene_tree.png